Don't feed the troll: Talk to him about love.


Jeu réalisé pour l'Adventuron CaveJam (septembre 2019) avec le logiciel Adventuron de Chris Ainsley.
Le jeu est dans un anglais très approximatif et le code est loin d’être exemplaire. C’est en partie lié aux contraintes de temps imposées par la game Jam ; tout doit être fait très vite : scénario, game design, graphisme, code, etc. C’était aussi ma première utilisation d’Adventuron.
Les graphismes, de 128 x 40 pixels avec une palette de 32 couleurs (Grafxkid), ont été réalisés avec le logiciel GIMP.


This text adventure game uses a simple verb/noun parser limited to either one- or two-word commands.
Useful verbs to end the game with the highest score:
look (l), inventory (i), score
north, south, east, west, up, down (n, s, e, w, u, d)
Eat,
Examine (x), Read, Search
Fill, Empty
Get, Insert, Drop, Wear
Go, Enter, Climb, Follow, Sit
Open, Unlock
Pull, Blow, Dig, Roll, Spank
Say
Think
Wait


DEVLOG

Version 1.x (September 2019), Adventuron CaveJam.
Some additional graphical and spelling corrections (thanks for the help).

Version 2.0.2 (Many changes!)


HINTS

All answers are Base 64 encoded to avoid spoiling the entirety of the game accidentally.

This site is useful for base 64 decoding : https://www.base64decode.org

  • MEMO NOTE
    VGhlIG1lbW8gaXMgaW4geW91ciBpbnZlbnRvcnkuIChJbiB0aGUgbmVzdCBvciBpbiB0aGUgYm90dGxlLCBpZiB5b3UgcmVhZCBvciBsb3N0IGl0IGluIGxha2Up
  • BOOT
    R2V0IGJvb3QgKG9uIHN0b25lIHRyb2xsKQpXZWFyIGJvb3Q
  • APPLE TREE
    Q2xpbWIgdHJlZSAod2l0aCB0aGUgYm9vdCBiZWluZyB3b3JuKQpHZXQgYXBwbGU
  • BOTTOM LAKE
    V2FpdCAobm93IHlvdSBoYXZlIHN3aW1taW5nIGFuZCBqdW1waW5nIHNraWxscyk=
  • GO TO TOWER R28gdG93ZXIgKHdpdGggc3dpbW1pbmcgc2tpbGwpCkVudGVyIHRvd2Vy IN
  • DARKNESS
    R28gZG93biAodG8gZGVwdGhzIHRvd2VyLCBsb3dlciBsZXZlbHMp
  • LOWER LEVEL 1-1001 R28gZG93biAoYXQgZGFya25lc3MpIChsb3dlciBsZXZlbCAxMyBpcyBtaXNzaW5nKQo
  • LOWER LEVEL 13 QmxvdyBjbG91ZCAoYXQgdG9wIG9mIHRvd2VyKSAKUm9sbCBkaWNl
  • BLIND RAVEN
    U2F5IGNhdyAoYXQgdG9wIG9mIHRvd2VyKQ==
  • KING'S FLOOR
    U2l0IHRocm9uZQ==
  • ON RAVEN'S THRONE U2F5IGNhdyAoc2F5IGNhdyBhdCB0aGUgdG9wIG9mIHRvd2VyIGJlZm9yZSk=
  • EXIT CAVE
    ICBHZXQgdG9yY2gKICBFYXN0
  • FISH R2V0IGJvb3QKRmlsbCBib290CkVhc3QKRW1wdHkgYm9vdApFYXQgZmlzaA==
  • PEARL RWF0IGZpc2ggKGRlYWQgZmlzaCkKSW5zZXJ0IHBlYXJsIChpbiBjaGVzdCk=
  • BUTTERFLY
    RXhhbWluZSBidXR0ZXJmbHkKRm9sbG93IGJ1dHRlcmZseQ==
  • STUMP DOOR
    VW5sb2NrIGRvb3IgKHdpdGggdGlueSBrZXkp
  • LETTER BOX
    SW5zZXJ0IG1lbW8gKG91dHNpZGUgdHJvbGwncyBjYXZlKQ==
  • TINY KEY
    SW5zZXJ0IG1lbW8gKGluIHRoZSBsZXR0ZXIgYm94LCBvdXRzaWRlIHRyb2xsJ3MgY2F2ZSkg
  • CHEST
    SW5zZXJ0IHBlYXJs
  • NEST
    U2VhcmNoIG5lc3QgKGlmIHlvdSByZWFkIHRoZSBtZW1vIGJlZm9yZSk=
  • HANDCUFF
    T3BlbiBoYW5kY3VmZg==
  • DUST
    QmxvdyBkdXN0IChvciBraWNrIGR1c3Qp
  • MAP
    UmVhZCBtYXAKRXhhbWluZSBjcm9zcwpHbyBjcm9zcw==
  • SHOVEL
    RGlnIHNhbmQ=
  • SHELL RGlnIHNhbmQgKHdpdGggc2hvdmVsKQpCbG93IHNoZWxsIChpbiBmcm9udCBvZiB0aGUgdHJvbGwsIHRvIHdpbiB0aGUgZ2FtZSk=
  • CLOUD
    QmxvdyBjbG91ZCAoYXQgdG9wIG9mIHRvd2VyKQ==
Updated 4 days ago
StatusReleased
PlatformsHTML5
Rating
(1)
Authorauraes
GenreInteractive Fiction
Tagsadventuron, text-adventure

Comments

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I like this) I've won without using any encoded hints, but got only 5 points xD

This game doesn't have the technical finishes and subtleties of yours. Don't spend too much time on it. It will certainly be better for version 3 (but I doubt that by then my English and technical skills will have improved!)
Have you descended into the depths of the tower (lower levels 1-1001)?

You are underestimating your game. I like it in the current form. But depths - I've realised that there is no 13 level, tried to return, then I was sent up and then no way to try again.

Blow on the cloud, where the raven is... you will reach the lower missing level 13.

Hi, I just learned you updated the game. I'm writing to ask that maybe you can make some hints for the game and base64 encode the answers. See the clues on this page as a baseline. I'm stuck very early on actually, after arriving on the beach a second time (after escaping the lake). I'd love to progress further.

Also, if you ever do publish the source code, I'd be happy to announce it on the Adventuron twitter page, just let me know if you do it.

(1 edit)

The source code is on my GitLab repository (fr) , but it's not exemplary: it's GamJam code and it was my first use of Adventuron.

I'll put hints as you suggest.
Did you get stuck after going into the tower or before?

before. I noticed something was stuck in the letter box too but didn't know how to look at it.

You don't need what's stuck right away, but the memo note might help you.

Amazing little story.  Well done! You also have some talent with the pixel graphics.

Thank you. But this is the game jam version; I'm working on version 2 which should be a little better (coming next week).

Are you expanding or just polishing?

I added a clearing and changed some of the game mechanics. I'm going to put the version 2 code displayed on GitLab, so I'm cleaning up a bit!

Cool, always happy to have a look at the source code for learning. That is the way i started with making text games in my younger years.

Deleted 55 days ago
Deleted 67 days ago

I'm stuck in the tower. found the mecanism, can't find how to pass through the throne. Don't know what to do with the crow.

Ok, found what to do with the crow. Used the torch, i'm stuck out now, with the troll, the fish and the butterfly.

now i'm back on the beach with the shovel, and I don't know what/where to dig.  This story is wierd.

(2 edits)

I'm sorry, but I realize I haven't helped you. I left you with an outdated and developing version.